You may need to recalculate physics in vain as it seems 'stuck' in place: The force is strong with this tree! Weird how something works for some people - as it helps some friends too - but not the next but thankfully Valmar has provided a little fix
but in your hand it will still look like a machete.
Sure I could make an item that has the icon of a katana and give it the same length and good damage.
7dtd valmod harvest wheat mod#
My mod is XML-only and I do not mess with SDX modding which is what would be required to add new models to the game.
7dtd valmod harvest wheat mods#
Any chance it would be coming over here too? It's soooo helping for shooting with the crossbow seeing as aiming with it normally is janky as hellĭo you know any mods that I could download ontop of yours that would give me that? Thanks a bunch man I also loved how the retical for the crossbow stayed up even when aiming down sights in that mod. I just can't play like that, not even backing up my character will save it from the reset :/ I loved true survivals weapons but there is some bug in that game that resets my character for daring to change the game speed for night times. Hey there, was wondering if you could add some more bladed weapons into the game such as battle axes, katanas, or even some great swords XD I know you added a couple of new ones in your mod but they just don't feel that accurate or even as fun as something like a katana or a great sword would be >:3 blocks.xml find the appleTreeEmpty block and then add this to it: There may not be a way to get rid of the trees already bugged but there is a simple xml edit to fix future trees. On the other hand I think these bugged trees can be used as some undestructible fence for my base. I wonder if there is any way to get rid of these bugged tree by some XML edit. I even tried to dig around and below and try to make it fall but it just float there. I have a couple of these apple trees in my orchard and that really annoys me. Normally, a harvested tree will grow back into a harvestable tree at around 1 game day.īut if you hit the harvested tree once more without cutting it all down before it changes into a harvestable tree, the damaged harvested tree turn into a harvestable tree with 0/40 HP that cannot be broken down by fist or by axe (no apple yield too). I harvest my apple tree with a steel axe, which turn harvestable trees into harvested trees. In my base, I have huge farm and orchard (of apple) for food production. Last model of Burn Victim as of Alpha 19.(I replied in this thread last week but it did not show up.